Nov. 17th, 2020

liburuzaina: (Default)
The Library


Floor 1

⬡ Information Desk

The Information Desk will appear to be empty at all times. It will appear as though it should be staffed, though no matter how long a character waits for a staff member to appear, none will. Characters may freely come and go behind the desk, and will find the lost and found box underneath the desk itself.

Mysteriously, the lost and found box will appear empty, unless whoever is looking into it has lost something.

The lost and found may be utilized to pass items on to other characters, if a character is being dropped and a player wants to leave something to another. Tablets and weapons are the only things that cannot be passed on in this way.

There is a basket of cute library stickers in one of the drawers. Mysteriously, they won't stick to anything except characters' personal property.

Locker Room

The locker room appears small and compact, and the walls are lined with wooden lockers, all possessing a name plate, each marked with the name of the character whose key will unlock it. The room may not initially appear large enough to accommodate enough lockers for everyone, and yet somehow, as one circles the room, the one that is being looked for will always be able to be found.

Keys will open only the locker which they are assigned to, though any character with the correct key can open the locker and access the contents inside, even if it has not been assigned to them. Locks, though appearing simple, will somehow always be unable to be picked, and doors cannot be opened with brute force.

Lockers will appear from the outside as normal lockers, but will be able to hold seemingly any items placed into them with ease.

Mountain Gallery

The Mountain Gallery is where all non-ranged weapons are stored. If it is held in-hand and swung, thrust, or twirled without firing a projectile, it will be placed on display here.

Displays in both Galleries will be museum-quality, with all weapons neatly labeled with what they are and who has so generously donated them to the display. Articles which need to be disassembled to be displayed properly - like nihonto and certain firearms, for example - will be, with all pieces neatly displayed near one another.

Ocean Gallery

The Ocean Gallery is where all ranged weapons are stored. If it fires a projectile, it will be placed on display here.

Displays in both Galleries will be museum-quality, with all weapons neatly labeled with what they are and who has so generously donated them to the display. Articles which need to be disassembled to be displayed properly - like nihonto and certain firearms, for example - will be, with all pieces neatly displayed near one another.

Sunrise Room

The Sunrise Room is a small room set up like a miniature home theater. It plays movies from all worlds 24/7 on a rotation. Requests for the next film may be made during the credits of the current one. If no requests are made, one will be selected at random.

Cafe

The cafe is its own cozy little world, full of mismatched tables and chairs, some more comfortable than others. It, too, has bookshelves everywhere, though the books on these particular shelves are free to take and return as you please. The counter, like the Information Desk, is always devoid of employees, though again, characters are free to come and go as they please. On display is a rotating array of pastries, both sweet and savory, and there is an extensive selection of coffee and tea.

Both at the counter and at every table is a tablet, where characters may place their orders. On the menu is all the expected, typical cafe fare, but oddly enough there is also a search bar. Type in whatever you please, and, miraculously, the next page will show exactly what you desired - in an array of options, too, for those individuals less inclined to be specific.

Food and drink must remain within the cafe. All attempts to remove food or drinks from the cafe premises will result in characters being unable to cross the threshold while carrying their food items, or the mysterious disappearance of said food items if they are attempted to be thrown out the door or teleported out of the room.

Behind the counter is a door which leads to an industrial kitchen, which anyone is free to use. Any necessary ingredients will be found easily where one might expect to find them.

⬡ Restrooms

All restrooms on this floor contain communal showers with towels, washcloths, and sample-size hygiene products that are mysteriously replaced after each use.

Floor 2

⬡ Group Study Rooms

All group study rooms are equipped with a large conference table, a whiteboard mounted on the wall, and what seems like one too many rolling chairs for them all to sit comfortably around the table.

Mountain Floor 3

Ocean Floor 3

⬡ Lounge

Nearly the entire Oceanside third floor is comprised of a large lounge. Here, there are many more comfortable couches and chairs, in a wider range of sizes than what are spread around the rest of the library. There are also low coffee tables near many of the couches.

In addition to the coffee tables, there are also tables sized such that individuals seated in the chairs can use them comfortably, with board games either already set up on these tables, or boxed neatly on shelves along the walls. There will always be at least one chess game seemingly in progress and abandoned at a table in one of the corners. Should characters make a legal move on one of these boards and abandon it, the opposing side color will make a counter move within the hour. This is the only place with which characters can interact with the library's sentience itself.

Ocean Floor 4

⬡ Group Study Rooms

All group study rooms are equipped with a large conference table, a whiteboard mounted on the wall, and what seems like one too many rolling chairs for them all to sit comfortably around the table.

Ocean Floor 5

⬡ Group Study Rooms

All group study rooms are equipped with a large conference table, a whiteboard mounted on the wall, and what seems like one too many rolling chairs for them all to sit comfortably around the table.

Ocean Floor 6

⬡ Group Study Rooms

All group study rooms are equipped with a large conference table, a whiteboard mounted on the wall, and what seems like one too many rolling chairs for them all to sit comfortably around the table.

Ocean Floor 7

⬡ Group Study Rooms

All group study rooms are equipped with a large conference table, a whiteboard mounted on the wall, and what seems like one too many rolling chairs for them all to sit comfortably around the table.

Ocean Floor 8




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Applications
Apps are currently: CLOSED
Reserves will open on: 2/19, 12:01AM EST
Apps will open on: 2/22 12:01AM

⬢ Application Open and Close will go by timestamp, even if mods have not officially changed the notification. ⬢



Application

Player Info
⬢ Name:
⬢ Over 18?
⬢ Contact
⬢ Characters Currently In Game:



Character Info
⬢ Name:
⬢ Canon: If your canon has multiple names (ex.: MDZS/The Untamed), please take a moment to check and see if your canon is on the taken list already, and use the name there.
⬢ Canon Point:

⬢ History: We would prefer this to come in the form of a link or a series of links, but will accept written histories if there is nothing available.

For series with multiple routes and/or choices that can be made that effect the outcome of the game, please outline what choices were made as well.

⬢ Personality: Describe your character as best as you can. If we feel there is anything pivotal to the character that was left out, we will ask for revisions, so please try and be as thorough as possible. Be sure that the personality described is adequately reflected in your samples!

⬢ Powers: Because there is no power nerfing in the library itself by default, please list all canon powers, and outline what forms those powers take/what they can do. Feel free to link to a wiki section here as well, if that would be easier. Please note that any powers not on the application will not be accessible without a canon update, so we have something to refer to.

We do reserve the right to limit game-breaking powers, but will also work with you to give your character a reduced form of these powers, should they come up, so they won't be lost entirely.

⬢ Inventory: Please outline everything that was on your character's person at the moment they were pulled into the game. This includes weapons, armor, and anything in their pockets and/or any bags they might have been carrying. Please also describe (or link an image of) their second outfit from home, and choose two of the following three library shirts that they will find in their complimentary duffel. [1 2 3]

⬢ Sample 1: [Link] - An AC-length or longer non-network thread that showcases your character's personality. Samples may be from memes, psls, the TDM, or other games, so long as they are both accessible to the mods to read, and from within the past year.
⬢ Sample 2: [Link] - An AC-length or longer thread that showcases your character's personality. Samples may be from memes, psls, the TDM, or other games, so long as they are both accessible to the mods to read, and from within the past year. The second sample may be a network-style thread.


To apply for your character, copy the text below and paste it into a comment, filling out all necessary information. Do not link your application. You may link your application from here or from an entry on your journal on the taken list.

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